Don Hahn discusses Beauty and the Beast 3-D
Longtime Disney producer Don Hahn recently spoke with ComingSoon.net about the process of converting the animated classic Beauty and the Beast into a 3-D movie. Revealing that production ended on it a few weeks ago, he described the final result as “spectacular.” In addition, Hahn also talked about how Tim Burton’s upcoming Frankenweenie might be done in 3-D, and the possibility of releasing other classic Disney films in that format as well.
The story behind Tron Legacy
Empire Online looks into the story about why and how a sequel to Disney’s Tron is now finally getting made nearly 30 years after its original release. Declared a flop when it first came to theaters, the revolutionary Tron gradually gained a large fanbase over time, causing the Mouse House to eventually take notice. A trailer for the sequel, currently playing on the big screen with prints of Alice in Wonderland, can be found here. The movie is due in theaters this Christmas.
Tim Burton to do animated Addams Family movie
Princess and the Frog Pencil Tests
As mentioned in a post over on Lineboil's sister site, Cold Hard Flash, The Princess and the Frog DVD was released yesterday, and while we highlighted the role Toonboom’s paperless animation software played in bringing this traditionally animated feature into the running for an Oscar, I happened to stumble upon a number of pencil tests from the movie from the amazingly talented Hand Drawn Nomad, Matt Williames. I have been a huge fan of his blog for a while, as he often posts videos of pencils tests, as well as some fantastic artwork, animation tutorials, and other little bits of animation wisdom. And with his recent post, he promises a detailed account of his experience working on the film, so be sure to keep an eye out for it!
Tropfest Overrun By Baboons
GooRoo Animation founders Cameron Edser and Michael Richards recently grabbed 2nd place and $3,500 at Tropfest 2010, the largest short film festival in the world. Oscar-nominee Toni Collette handed them their trophy for My Neighbourhood Has Been Overrun By Baboons, a 4-minute, stop-motion music video.
The Origins of Aardman Animations Revealed
Part 1
Part 2 – some footage of the Gleebees, and a recounting of how Morph came to be
Wilson, Harrelson to Voice Bedrock’s First Feature, Turkeys
The studio debuts with an announcement of its first project, an animated featured called Turkeys that will feature the voices of Owen Wilson and Woody Harrelson playing turkeys who travel back in time to take their species off the Thanksgiving table.
Turkeys is in pre-production for a 2011 release.
Other key personnel include writers and producers John J. Strauss and David I. Stern, director Ash Brennon, exec producer Peter Farrelly and additional cast member Luke Wilson.
Bedrock also announced it is developing Rats of NIMH, A Wrinkle in Time and Dinosaur Bob.
Bedrock's planning to produce and develop projects from their studios based in Santa Monica and Dallas, where Reel FX has been based since 1993, using production management and multi-platform technology developed by Reel FX, Variety reports.
(Thanks Animation Magazine)
Italy’s RAI 2 Picks Up Pocoyo
The 104 x 7 mins. series, co-produced by Zinkia and ITV Studios Global Entertainment, will debut this month on the channel’s popular children’s programming block.
Pocoyo has developed into a global entertainment brand, selling more than 2.7 million toys, 1.3 million books and more than 1.4 million DVDs.
Pocoyo has been licensed in over 100 territories, including broadcast agreements with some of the world’s leading TV channels, including Televisa (Mexico); Univisión and WGBH (United States); Treehouse (Canada); Five’s Milkshake and CITV (UK); ABC (Australia); RTP (Portugal); TVE (Spain); Disney Pan Asia ; Ki.Ka (Germany); Nick Junior (France); Discovery Kids (Latin America); and WowWow (Japan).
(Thanks Animation Magazine)
VanArts Adds Animation, VFX Faculty
Celebrating its 15th anniversary, VanArts’ programs are designed to prepare its graduates for entry-level jobs in feature films, television, video games and new media.
The revamped faculty lineup includes:
• Wayne Gilbert, an animation veteran of more than 30 years, will head up the character animation program. Gilbert’s credits include Rock & Rule at Nelvana, Star Wars: Episode II at Industrial Light & Magic, and Skate & Skate II at Electronic Arts. He also has been involved with training for Walt Disney Studios and is author of Simplified Drawing for Planning Animation.
• Joining the character animation program as a senior instructor is 20-year veteran Mark Pudleiner, whose credits include Don Bluth Studios, Walt Disney Feature Animation and DreamWorks.
• Alan Harrison, heading up the Entertainment Art for Film, TV & Games program, which prepares students for careers in creating assets for film, television and game productions. Harrison has 20 years of industry experience and has worked on more than 18 AAA titles at Electronic Arts, and several television and film productions at Mainframe and CIS Rainmaker.
• William Dwelly will head up the Visual Effects Program and is the most recent addition to VanArts’ faculty. Dwelly worked as lead layout technical director on Avatar, and was also an animation technical director on I, Robot and King Kong at Weta Digital.
For more information about VanArts and its programs, visit www.vanarts.com.
(Thanks Animation Magazine)
Kubert School Open House Set for April 24
The school, which has produced a number of successful professional comic book artists, is located in Dover, N.J., and will be open from 1-4 p.m.
The open house will include guided tours of the newly renovated school facilities, refreshments, giveaways and a raffle for prizes.
School founder Joe Kubert, best known for decades of work on such DC Comics features as Sgt. Rock, and his sons, professional comics artists and school instructors Andy and Adam Kubert, will be on hand to greet visitors and answer questions.
In addition to the open house, the work of instructors and alumni will be on display. There will also be a wide variety of comics, prints, and original art available for purchase.
To RSVP, please call (973) 361-1327 or email openhouse@kubertsworld.com. For more information on the event, visit www.kubertsworld.com/april24openhouse.htm.
(Thanks Animation Magazine)
At the Afternoon of Remembrance
Photos by Bronwen Barry and Steve Hulett.
Over a hundred people attended the Afternoon of Remembrance at the Hollywood Heritage Museum last Saturday, to honor the memories of fifty fellow members of the animation community. Above, President Emeritus TOM SITO hosting the event.
Tee Bosustow, son of UPA co-founder Steve Bosustow, spoke about Oscar-nominated writer MILLARD KAUFMAN, who wrote the first Mr. Magoo short.
Animator/director JOHN FREEMAN, who died on New Years Day at the age of ninety-two, was remembered by his daughter Melissa Freeman.
Bill Kroyer shared his memories of KATHY WHITE, one of the first employees of Rhythm and Hues.
Martin Forte and Larry Huber spoke of their mutual friend, the late JAIME DIAZ.
Bob Kurtz and Dave Brain, two animation veterans remembering old friends.
(Thanks Animation Guild Blog)
American Animation Trends
Television Cartoons -- 1990 to Now
In TeeVee (circa 1990-95), there was a surge in higher quality toonage, away from the Hanna-Barbera/Filmation styles of the eighties. Spielberg teamed with Warners for Tiny Toons and the various series that came after (Pinky and the Brain, Animaniacs, etc.); Disney ginned up the Disney Afternoon and blocks of animation derived from the roundish Disney house-style going back to the 1930s.(But was also influenced by what Warners Animation was doing.)
Budgets were relatively high in the quest for quality ...
Then came the Nick and Cartoon Network era.
The round "classical" look of television cartoons were, series by series, supplanted by flatter, simpler, more angular styles epitomized by Rug Rats, Ren and Stimpy, Cow and Chicken, Sponge Bob and the other Nick-style shows (produced by every company -- from Cartoon Network to Disney) that came after.
The changes, I think, arrived in the second half of the nineties for several reasons:
1) Ratings for the flatter-style shows compared well with the classical Warners and Disney television cartoons.
2) The Nick-style shows were perceived as "edgier."
3) The Nick-style shows cost less to produce.
4) The boom in syndicated broadcast animation came to an end and licensing fees declined.
5) The need for low-budget cable-programming exploded and lower-cost cable-based toonage took off.
One overarching development that happened as we shifted from one millenium to another was that television animation studios and divisions got cost-conscious, real cost conscious. The business model of large, stable, in-house staffs turning out animated shows with 65-episode orders morphed to the thirteen-episode, project-to-project, freelance-heavy style of employment we know and often loathe today.
There are, of course, exceptions to this trend. Prime-time animated shows on the broadcast networks (otherwise known as "the FOX Sunday block") employ large in-house staffs, but even this has changed over time as Fox and some of its sub-contractors have attempted to rein in production costs.
Now, in the second decade of the new century, television animation is changing again.
Nickelodeon, once a pioneer in the flat and edgy, is pivoting toward cartoons of the computer graphics persuasion, what with Kung Fu Panda, Penguins of Madagascar, Fan Boy and Chum Chum and other CG product. Up until recently, CG cartoons for the home screen were but a small subset of total output, since some ambitious CGI series from the turn-of-the-century didn't perform well enough (Starship Troopers) to justify costs.
That now has changed.
And what changes the oncoming era of three dimensional television will bring is anyone's guess. But as I write, it's pretty obvious what three dee cinema means at your local AMC ...
Theatrical Animation -- 1990 to Now
The big milestones in theatrical, feature-length animation have been simpler and more pronounced than in t.v. land. Below, the big events (again with the broad brush, since I'm not writing an Encyclopedia Britannica entry ...)
* Prologue: From 1937 to 1980 it was pretty much Disney and a few pretenders to the throne. Everything was hand-drawn, most product was based on the Disney model (Yellow Submarine being one notable exception) and the most prominent, on-going theatrical animation staff was housed at 500 S. Buena Vista Street in Burbank, California.
In 1980, that changed a bit when Don Bluth and part of the Disney staff bolted from Burbank and commenced creating their own feature cartoons that were also built on a Disney foundation. Although Don was not wildly successful, he did have two animated hits in partnership with Mr. Spielberg, and he turned out over a dozen features over the course of fifteen years.
* As the 1990s floated into view, Disney was proceeding in its usual way, turning out a new animated feature every two to three years. But new management took over and the tempo picked up. And starting in 1989 with The Little Mermaid, the department's feature cartoons became lots more profitable. When the profits reached gargantuan proportions in the earlyand middle nineties (Lion King, Aladdin, Beauty and the Beast), most of the Mouse's rival conglomerates jumped into Cartoonland with decidely non-gargantuan results (Quest For Camelot, Titan A.E., etc.).
* In the late 1990s, the tide receded. But as Disney's hand-drawn animation crested and the rivals flamed out, a small studio partnered with Walt's place turned out a c.g. feature entitled Toy Story; it was a major hit, and the course of feature animated was reset.
(Side note: I don't think hand-drawn animation would have declined as rapidly as it did from late 1990s to early 2000s if the Mouse's story prowess had remained as potent as is it was under Mr. Katzenberg. But power centers changed, and the happy chemistry that had clicked for five or six magical years at Disney Feature Animation faded away, and CG feature animation became the platform for bonafide hits.)
* By the start of the new century/millenium, other studios clambered aboard the CG bandwagon to partake of some of that computer-generated goodness (a.k.a. profits). This second time, the congloms didn't crash and burn, but had hits of their own. And this (by my estimate) sealed the fate of CG animation's pencil-and-paper cousin. The day of Snow White style animation was O-VER.
* Today: CG animation hasn't simply displaced the older style. It's displaced live-action, too. Directors and animators can argue who controls the performance of big blue aliens or 19th century Londoners, but the bottom-line is, lots of animators are sitting at lots of computers doing something that impacts the images projected on those big, silver screens.
There's lots of new animation and CG technical work in this brave new world, but the question is, where is the work going to get done? A sizable chunk will be outsourced to various parts of the globe. However, a lot of the work will be performed stateside because cost differentials aren't the crucial fulcrum in high-budget features. The most important elements are quality control and timeliness. (It does no good to save a million and a half dollars on your sword-and-sorcery epic if the shots don't get done in front of the release date.)
This doesn't mean, of course, that CG personnel are going to have an easy time in a sellers market, far from it. I've been sitting in this grandstand seats for awhile, and I've observed that supply always catches up to demand, and in-demand skill sets never stay in-demand over long stretches of time. (I know CG artists who could write their own tickets in 1995 who now work as independent contractors because their leverage is now less.)
What I also know is that animation is an expanding part of the movie universe, and the jobs supporting it are high-skill and high-value. Lower end product will be outsourced because lower-end product seeks the cheapest labor market in order to get made.
But the high-end product? The name of the game there is quality not cost. The last thing that James Cameron, Michael Bay or Steven Spielberg want is a hackish CG job-shop in Bangladesh wrecking their vision. It has been ever thus, and I don't see that changing anytime soon.
(Thanks Animation Guild Blog)
Musta Been Like This When Sound Came In ...
And it was bound to happen in the multi-dimension era:
Paramount Pictures is using high-pressure tactics against theaters to book DreamWorks Animation's upcoming big-budget 3-D film, "How to Train Your Dragon" onto scarce 3-D screens around the country, according to industry executives. ...
Paramount Pictures is telling theaters that if they don't show the upcoming DreamWorks-produced "Dragon," on a 3-D screen, then it will withhold from the theater a 2-D version of the movie to play instead, according to four theater industry executives, who asked not to be identified for fear of reprisal ...
"This is the most unusual and intense situation that I've ever seen," said Robert Bagby, a 30 year-industry veteran who is president of Missouri-based B&B Theatres, which has 200 screens, only about 40 of which are 3-D. "Of course, it's a wonderful problem for us that 3-D is doing so well in the market that we're having these kinds of issues."...
No doubt the day will arrive when theater owners will be screaming for enough dimensional movies to fill their kajillion Three Dee screens. But not yet.
"All singing! All talking! All flying off the screen over your head!"
(Thanks Animation Guild Blog)
The Orange named best animated short at SXSW fest
Canadian Nick Fox-Gieg's "The Orange" was named winner of the South by Southwest Film Conference and Festival's animated shorts competition at the fest's closing jury awards ceremony Sunday in Austin, Texas.
In The Orange, a humble citrus fruit is suddenly granted absolute power over the universe. It's based on a story by Benjamin Rosenbaum.
The two-minute, 15-second short had its United States premiere at SXSW. As the winner of the festival's grand jury award in this category, The Orange is eligible for an 2011 Academy Award nomination for best animated short.
Fox-Gieg is a Toronto-based animator and video artist. His short films have been shown at the Rotterdam and Ottawa film festivals, at the Centre Pompidou in Paris, and on CBC Television.
Runner-up in the category is One Square Mile of Earth, directed by Jeff Drew. The cartoon is a series of bar room conversations featuring Bill the Bunny, Gary the Frog, Lucy the Goat, Thad the Bear, Leon the Hippopotamus and Pedro the Squirrel. Fun times await!
An animator and illustrator, Drew has made several short films. The latest, One Square Mile of Earth, is his first collaboration with Mark Chavez and Shenoah Allen, two funny guys who call themselves The Pajama Men.
Jurors in the animated shorts category were Emily Hubley (daughter of John and Faith Hubley), Mark Elijah Rosenberg and Nathan Zellner.
UK pupils let Buzz Lightyear moon Neil Armstrong
That's one small step for man, one giant step for Buzz Lightyear.
Via The Telegraph, one in 10 of 1,000 British elementary and secondary school students surveyed thought that the CGI-animated star of Pixar-Disney's Toy Story franchise -- not Neil Armstrong -- was the first man on the moon.
Dr. Pam Waddell, of Birmingham Science City examined answers given by children in a test in advance of National Science and Engineering Week, which continues until Sunday.
Other children taking the science test suggested that lunar pioneers were Sir Richard Branson, American cyclist Lance Armstrong or even Star Wars legend Luke Skywalker.
"While some findings raise a smile, it suggests that schoolchildren aren't tuned into our scientific heroes in the same way that they might be to sporting or music legends," Waddell suggested.
Asked who invented the telephone, three-quarters of pupils knew that Alexander Graham Bell was responsible. However, others gave Charles Darwin, Noel Edmonds and even the Queen credit.
And what did Isaac Newton discover? A third of boys thought it was fire. Others gave answers ranging from DNA to the United States or the Internet. (It was the theory of gravity.)
"Our work is about demonstrating the value that scientific innovation brings to the economy and the things we take for granted every day, such as using the telephone or TV," said Waddell.
Volgens de vogels by Linde Faas
I woke up this morning (this afternoon, to be honest) hating animation. Blame it on last night’s interminable ASIFA-East screening of uninspiring and insipid indie shorts. Only something truly beautiful could uplift my spirit and make me appreciate this art form again. Thankfully, I stumbled across Volgens de vogels (According to Birds), a 2008 graduation film by Linde Faas (b. 1985). Touches of Norstein throughout, and that’s not a bad thing.
(Thanks cartoon brew)
La Fete by Malcolm Sutherland
A sketchbook-style piece (with many funny moments) from Malcolm Sutherland whose consistently original works are positioning him as one of Canada’s top indie animators. Description from his Vimeo page:
[The film] takes a look at people at a “La Fete Nationale” celebration in Montreal. The film was an independent production, directed and animated by Malcolm Sutherland with music by Kevin Kardasz, and was produced with financial assistance from The Conseil des arts et des lettres du Québec.
(Thanks cartoon brew)
RIP Jun Seba
Jun Seba (aka Nujabes), a hip-hop producer and composer for the anime series Samurai Champloo, died in an automobile accident in the late evening of February 26th, at 36 years old. Nujabes made his debut in 2003 with his first solo album, "Metaphorical Music". At the time of his death, Nujabes had some unreleased music tracks in his studio, which his record label plans to release in the future.
Gundam Week: Top 5 Best Character Arcs - Top 5 Worst Character Arcs
In any series viewers tend to look forward to watching a character grow and show development through the course of the show. Gundam is no exception, and this is of course an incredibly important part to the franchise. With so many different characters fighting for different things, it is important that we look at who grew the most. Along those same lines, it is important to look at who grew the least, or perhaps not at all, along with who really was just a let down. Time to take a look at the best and worst characters throughout the entire Gundam universe. Take aim!
Top 5 Best Character Arcs
5. Setsuna F. Seiei
As Mobile Suit Gundam 00 starts we are introduced a scared young boy running frantically through a war-zone trying to avoid death. This frantic way of life proceeds to make him into a rather cold individual, driven by the sole existence of his savior, Gundam. This drive eventually consumes his life to the point where all of his actions are controlled by his need to please and almost meet “Gundam’s” expectations. Through the introduction of the Trinity triplets he begins to think for himself and take matters into his own hands, finally realizing there is more to his life than just being a soldier and to live his own life. In the second season this development continues, as Setsuna utilizes the Gundam as a tool rather than a god, deciding Ribbons must be stopped at all costs. It isn’t such an easy decision when faced with the hard task of choosing the lives of friends over the lives of every individual on Earth. Setsuna realizes that sometimes the right thing isn’t the easiest to do, and in general becomes a character with meaning, giving him substantial growth throughout the series.
4. Relena Peacecraft
3. Kamille Bidan
Kamille is, quite simply, a brat at the start of Mobile Suit Zeta Gundam. He acts irrationally, as made evident by his need to attack an officer over his name being made fun of. Instead of thinking his decisions through, Kamille acts when it is necessary to please himself. Even as Kamille begins to pilot the Gundam Mark 2, he is still rather unlikeable. Emma Sheen attempts to smack, sometimes literally, sense into him but it is an incredibly slow process. Ultimately Kamille really doesn’t become likable until Four Murasame is killed, feeling a sense of loss that he, ultimately, couldn’t prevent. This is also perhaps because the viewer can finally see a bit emotion out of Kamille aside from arrogance and anger. After acquiring the Zeta Gundam Kamille begins to take on responsibilityl and learns that there are problems larger than his own. His continual growth eventually makes him rather likable and a great character.
2. Domon Kasshu
Domon initially appears to be little more than a hot headed thug who thinks with his fists. Though, flashes of character hint at a deeper, more caring personality within. We come to learn that man Domon is searching for is his elder brother Kyoji who seemingly stole his father's greatest creation, the Ultimate Gundam. In the ensuing chaos their mother died and their father has been placed in cryogenic prison for this smear on the country's pride. If Domon hopes to free his father, he must defeat Kyoji's ambitions and terminate both his brother and the now newly re-christened Devil Gundam. The road to achieving this goal directly forces Domon to step out of the 'lone wolf' shell he has formed and become a leader. Further, he must ultimately be capable of communicating with his one true love and be her partner in both love and life. Whilst still living in a world full of problems that need to addressed, Domon's journey marks him as a champion of the positive attributes of humanity and that a bright future can be grasped.
1. Amuro Ray
At the start of Mobile Suit Gundam, the viewer is introduced to a boy distracted by the gadgets around him. He doesn’t appear to have a clear direction and yet at the same time he has a strong desire to protect the ones he loves. This, along with his curiosity, ultimately leads Amuro to jump in the cockpit of Gundam. Despite this, Amuro is a rather immature individual, not quite sure what to do with abilities and a bit torn on his decision later down the road. As Amuro comes to the realization he is a newtype, and thus superior to most individuals the confusion continues. Still, through the course of the story Amuro slowly, but surely, comes to realize who he is and what he must do, which is protect White Base and its crew, along with retaining a sense of integrity. He becomes an individual others can (finally) rely on and a stone for them to lean on in their time of need. In Mobile Suit Zeta Gundam, Amuro undergoes yet another growth in maturity when he decides to pilot Mobile Suits again. This may seem like a rather easy choice, but after being confined after the war, and ultimately a bit scarred from it, this takes a lot of courage that Amuro didn’t have at the start of the series. Due to his constant growth in not only ability, but in responsibility, Amuro clearly went through the most fulfilling character arc.
Top 5 Worst Character Arcs
5. Reccoa Londe
Zeta Gundam's Reccoa Londe turned out to be practically the opposite of Emma Sheen. At first Emma works for the Federation's "Titans" task force, only to switch sides after witnessing their atrocities firsthand. Reccoa, however, leaves the AEUG for the Titans thanks in part because of her unreciprocated affection for Char and in part to being seduced by the charisma of Paptimus Scirocco. This is literally the extent of her motivation for defecting to the side that she knows is responsible for wiping out an entire colony with a chemical weapon. While personal motivations can be just as valid for a character's actions as strong principles, Reccoa's willingness to knowingly side with a thuggish organization in return for attention and cheap gratification is beyond pathetic and very much despicable.
4. Marina Ismail
Shirin Bakhtiar more or less tells her that she isn’t meant to be lead Azadistan. Her idea of helping out is singing to the children, which magically happens to reach Setsuna while he is fighting. Despite all of this, the viewer still finds themselves hoping that in the end she will do something. Marina, unfortunately, never becomes useful to the plot, instead we get some strange love connection between her and Setsuna and she never does anything substantial for the story. Marina’s lack of usefulness makes her boring and pathetic in the otherwise thrilling and powerful environment Mobile Suit Gundam 00 creates.
3. Sleggar Law
Sleggar’s biggest character downfall is that he comes off as useless. He was there to throw Mirai off for a couple of episodes only to end up dying easily in battle. Sleggar’s shtick is that he is an impressive gunner and should be looked up to during his stay on White Base. Instead he comes off as lazy and rather annoying, which again isn’t helped because Mirai suddenly has an attraction for him. Perhaps had Sleggar not left as quickly as he came then he would have been a bit of a substantial character. Instead he is there to throw a wrench in the Mirai and Bright budding relationship, which, at the time of his introduction, seemed random and silly. This, combined with his quick exit puts Sleggar Law at number three on toonzone’s list.
2. Regene Regetta
Regene was such a let down to Mobile Suit Gundam 00. Up until his interventions we were under the complete impression that Ribbons was running the show. With Regene, we caught a glimpse of conflict within an organization that otherwise seemed be in perfect order. He had a lot of promise at the start of Season 2, instilling doubt within Tieria about who, or what, he is. This continued as he started to pursue his own goals. Ultimately Regene accomplishes nothing, and really only seemed to act out of jealousy towards Ribbons. Due to the inability to execute on a tremendous build up, Regene suffers a great deal in Mobile Suit Gundam 00.
1. Meer Campbell
(Thanks Toon Zone)
Producer James Tucker Discusses The Future Of "Batman: The Brave And The Bold"
The World’s Finest caught up again with James Tucker, Producer and Lead Character Designer for Batman: The Brave and The Bold, to look into the future of this critically-acclaimed and fan favorite animated series. With new episodes, a videogame and so much more in store in the works, Tucker gives us the inside scoop of what fans can expect for this Bat-tastic animated series!
I sit in a room with Michael Jelenic, the co-producer-story editor and Todd Casey, our pinch hitter story editor, and we bat around ideas. Todd and I are the major comic book fans and so which characters we use tend to come from one of us. Michael tends to be more about hitting on the concept of the stories. How do we use this character in a way that’s different and fresh?
Things seem to be slightly shifting in the second season, mainly in format. Whether it’s the “Starro” teaser or the Aquaman-focused episodes, was it a conscious decision to mix things up a little for the second season? If so, why?
Michael Jelenic, my co-producer, and I never wanted the show to follow a strict formula, so we’re always trying to come up with ways to shake up the structure of the show. When we came up with the ‘Siege of Starro’ idea. I wanted to make sure we gave it enough build up so that it didn’t feel rushed. So that meant reserving a certain amount of teasers to build up to the Starro two part finale. I thought it would be fun not to be so linear about it and have an early teaser introduce Starro but then skip a couple of teasers and make the audience wait for the next piece of the puzzle. Hey, that’s why they call them ‘teasers’. As for ‘Aquaman’s Outrageous Adventure’, well we just love A-man. That was reason enough to devote a bulk of that episode to him and his family. For pacing, I think that’s strong episode that never gets boring and Ben Jones, the director, did a great job putting in lots of fan service that enriched the story’s appeal. It’s one of my favorites of the first part of second season.
What can you tell us about the two-part “Starro” event reportedly coming down the pipeline on Batman: The Brave and The Bold. What kind of heroes can we expect to see, and how can we expect Batman to take on a threat that has already usurped many of his common crime-fighting allies?
All I can say at the moment is that just about every hero who’s appeared in the show will be a guest star and that the story takes an unexpected twist. And its scale is BIG...HUGE in fact.
Once we get past the two-part event, what can we expect for the remaining episodes of the second season? Any hints or teases as to the characters and plots we’ll see down the line?
The second half of season 2 will tend to focus on the theme of legacy within the superhero world of The Brave and the Bold and asks the question, ‘What does it take to be a hero?’. Expect a kick ass Flash-centric show in the near future that will have four, count ‘em four, Flashes! After that, we’ll see the debut of the Doom Patrol on B:B&B. Captain Marvel returns and is bringing the Marvel Family with him.
“Chill of the Night” is probably the darkest episode of the entire series. For a long time I wanted to do an adaptation combining two classic golden age Batman tales, ‘The First Batman’ and ‘ The Origin of Batman’ but I wasn’t sure how it would fit tonally in with Batman: The Brave and the Bold until I realized that by adding Phantom Stranger and the Spectre to the mix it would totally work for our show. Paul Dini did some great work on the script and Michael Chang really put his all into the direction of the episode. There was a ton of work that went into that episode from altering the whole color palette of the show so that it would look and feel darker to the way the musicians scored it. It was such a departure from our regular episodes that it felt weird actually. It’s very downbeat. Even the darkest of B:TAS episodes had some humor but this one is pitch black throughout.
“The Super-Batman of Planet X” is also an adaptation of a famous golden age story, “Batman-The Super of Planet X” and it’s probably my favorite episode this season from a purely animation standpoint. The overseas studio, Lotto, put so much love into this and followed all our color keys and bg paints to the letter. But the whole episode from Michael Goguen’s direction to the storyboards to the voice acting, music, sound fx fell perfectly into place. It’s just a big, fun episode that I’m very proud of.
“The Power of Shazam” is a fun episode featuring Captain Marvel and a few of his more famous rogues. I thought we established who Cap is and nailed the feel of his early adventures pretty well with a limited amount of time. Captain Marvel isn’t just another version of Superman, his stories are tonally different and his adventures were a lot more humorous and fantasy oriented. My favorite aspect of the show was being able to inflict such strange and obscure characters like Thaddeus Sivana Jr. and Georgia Sivana on an unsuspecting public.
“The Reign of Emperor Joker” actually is still in animation overseas and won’t be ready for a while. It’s official title is just ‘Emperor Joker’ but it’s not a strict retelling of the Emperor Joker storyline that ran in the comics a few years ago.
Can we expect a Batman: The Brave and The Bold – Season One DVD (maybe Blu-ray) release down the line? While the volume releases are selling well, many fans are holding off for a more extensive season release.
Of course there will be a season set, but I don’t know exactly when it will be released. I have seen some DVD cover art, so I assume it’s in the works.
I’ve been focusing mainly on producing our show but Ben Jones, one of the directors on B:B&B, has been involved with approving footage of the animated scenes for the game and Andrea Romano is voice directing it. I’ve heard great things. The people involved on the video game side of things are huge fans of the show and I trust that they’re going to do a kick ass job.
Will we be seeing your name in other upcoming projects soon? Do you plan to work on an upcoming DC Universe Animated Original Movie or on one of the forthcoming DC cartoons currently in the works?"
At the moment B:B&B is taking up almost all of my time and I love working on this show with the amazing crew that I have and would be happy to continue until they kick us off the air. I’m currently consulting a bit on a project I can’t talk about but in the future I hope to be able to work on some of the DC DVDs, particularly the DC Showcase series. I love short form storytelling, which is the main reason I came up with the idea of doing stand alone teasers for the beginning of each episode of B:B&B in the first place.
The World's Finest would like to thank James Tucker for participating in this Q & A.
Bryan Singer Talks 'X-Men: First Class,' Considering 'Wolverine 2' And 'X-Men 4,' Too?
"Just doing younger mutants is not enough," said Singer during an interview with The Los Angeles Times. The story needs to be more than that. I love the relationship between Magneto and Xavier, these two men who have diametrically opposite points of view but still manage to be friends — to a point. They are the ultimate frenemies."
The report also confirms that younger versions of Cyclops, Jean Grey and Beast will appear within the film, but Singer specifically avoided answering whether Hugh Jackman would make a cameo appearance as Wolverine. However, Singer did indicate that Jackman would like him to direct one of his upcoming films (which the report speculates is "Wolverine 2").
Back in August, MTV News first reported on the possibility of Singer's reunion with Jackman and his "Usual Suspects" screenwriter Christopher McQuarrie on the "Wolverine" sequel.
Additionally, Singer revealed that "X-Men" producer Lauren Shuler Donner is also pursuing him for "X-Men 4."
"I wish I could be four people," related Singer. "I could make everybody happy."
Singer is currently contracted to direct "Jack the Giant Killer", which may prevent him from taking on an additional "X-Men" film. During the interview, Singer spoke directly to "X-Men" producer Shuler Donner regarding "X-Men 4."
"Hold that one off for just a little," requested Singer. "I'm fixated on the other one right now."
"I will, I will," replied Shuler Donner. "I'm holding it open with high hopes. It's totally different [from 'First Class'] and it will be so interesting for you."
Singer also spoke out on the tenth anniversary of the first "X-Men" film and its impact on the comic book movies that have followed it.
"I don't know if people followed in our footsteps or maybe we were just the first of a group going down the same path together," said Singer. "I can tell you this: I remember when Marvel Comics was in bankruptcy and I bought stock for a friend as a joke. That was before 'X-Men' and it was one of the reasons we had so much freedom. And now Disney paid $4 billion for the company. That sort of caught my attention. I just think we made some good movies. And now we're going to make more."
Michel Gondry Describes 'The Green Hornet' Fight Scenes
Earlier this week, "The Green Hornet" director Michel Gondry described the long-awaited first trailer for the film that he expects to be released in the next few months. And while that's all well and good, there are a few more elements of the film fans are eagerly anticipating news about — namely, those mysterious action sequences he hinted at a year ago.
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